![]() HDRP: Flares now respect the cameras culling mask and the game objects layer (Occlusion and Rendering). HDRP: Fixed triplanar on alpha clipped geometry. HDRP: Fixed time step of watersystem for recorder. HDRP: Fixed issues with hardware DRS on console (manifestation is usually bright qnan pixels on the right of the screen) when using half resolution transparent. Graphics: Resolves two triggered Vulkan validation errors in multiview when using SRPs VUID-vkCmdClearAttachments-pRects-06937 and VUID-vkCmdClearAttachments-baseArrayLayer-00018. Graphics: Free backing memory after deleting Vulkan images. Graphics: Fixed native plugin crash when on non-main thread. Graphics: Fixed depthnormals bug for muti-pass shader. Graphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled. Graphics: Fixed an issue regarding multiple shadowmaps and BRGs. GI: Updated is shown as running despite not being active. GI: Lightmapping memory does not deallocate when on demand baking is completed. androidlib type will by default be marked as only compatible with Android.Įditor: Properly report a cancelled build in early build player stage.Įditor: The Exit button in the Editor Launch Window no longer overlaps with the "Made With Unity" text. Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.ĢD: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use.Īndroid: Fixed ad banner disappearance after suspend/resume.Īndroid: Fixed merged manifest path for permissions event.Īndroid: Fixed PersistentUnitySurface potentially crashing on destroy if given context is not an Activity.Īndroid: Improved ANR recovery logic, Unity will try not to exceed ANR threshold (5 seconds) when pausing the application.Īndroid: You can override UnityPlayerActivity.java, by placing the file directly in Unity project, this was accidentally broken with incremental build pipeline.Īnimation: Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found.Īnimation: Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly.ĭocumentation: Added missing UnityWebRequest method signatures to documentation for helpers taking uri as System.Uri.Įditor: Editor: Fixed an issue where setting AppendHashToAssetBundleName to true would sometimes cause code that should be preserved to be stripped.Įditor: Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray.Įditor: Fixed "Assertion failed on expression: '!m_InsideContext'" error in editor console.Įditor: Fixed issue where the wrong value would be displayed for stepped curves.Įditor: Fixed Mac Editor crash that could occur during Play mode if shaders needed to compile while creating a new Material with the Inspector panel open.Įditor: Frame Debugger: Fix cases where MSAA render textures were not resolved before being displayed.Įditor: Lens Flares ignore Camera Culling Masks.Įditor: Plugins of. URP: Universal RP: Added support for foveated rendering in the Forward+ rendering path.īuild System: Make bee_backend's directory deletion explicitly handle readonly files on windows. ![]() Scene Management: Crash on GameObject::Quer圜omponentByType when opening a project PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update Packman: Users cannot export bundled plugins into a. Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode ![]() ![]() IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener GLES: Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled 3D Physics: Physics.ComputePenetration returns False when two colliders overlapĪsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1Īsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is onĪudio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clipĭOTS: Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when buildingĭOTS: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes
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